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Introduction to Draw Play

Drawing meets platforming in Draw Play. You sketch a walkway for a little stickman. He moves along the lines you draw. Spikes and gaps demand careful paths. Each level calls for art and planning. You guide the stickman to a finish flag.

Mouse draws the route. Arrow keys make the stickman move and jump. You remove mistakes with the erase option. Steep angles or empty spaces cause falls. Every new stage creates fresh hurdles. You tackle each one with clear thinking and steady hands.

Visuals stay simple and neat. Black strokes rest on a pale background. This bare look holds focus on sketches and the stickman’s trek. Players praise the blend of drawing and platforming. Each level adds a new puzzle. It pushes creativity.